The game VESVET partners are creating is a first person game, meaning we play a character in the game and control that player’s interactions. This means that each scenario needs to be written from the point of view of that character. Any branching that occurs therefore within the conversations in the game will be a decision made by the player from a set of multiple choice options.
Each decision the player makes throughout the game guides them through a set of conversation elements. Each conversation element can be tied to one or more variables. These variables will be used to assess the level of competence in each of the VESVET competences (for example, the player’s score).
The training how to use Chat Mapper for successful creation of branching conversations for the VESVET GAME was conducted by Interactive Systems at Nottingham Trent University